Klaus Weidenbach
How to use proprietary frameworks in AGPL projects
It sounds bad to do such things, but good to know that it is possible. #AGPL #license

Proprietary frameworks & the AGPL | Techmage


In my last post, I had wondered if it would be possible to license my game code under GPL or even AGPL, given the fact that the Impact engine is proprietary. Well, luckily I know some very cool people in the open source and free software community an...
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