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I did coding in the C64 demo scene in the late 80s, early 90s. Doing 6510 assembler in the demo group we called Horizon.

A sample demo part I wrote together with my Friend Linus. This demo part also uses the music routine I wrote, with music composed by Linus.

https://youtu.be/qYH-o2iss1Y?si=bNiRhJWcqFJfF1xY&t=345

in reply to daniel:// stenberg://

It's amazing how the demoscene has catalogued and preserved the old demos. I couldn't have dreamed of anything like this way back when.
in reply to daniel:// stenberg://

very cool. I did similar stuff on C64 although less impressive and I had moved onto PCs by 1990 because the degree demanded it.

Is that "snake" rendered with proper 3d projection?

in reply to daniel:// stenberg://

demoscene has always fascinated me.

On the one hand, to most people, it doesn't make much more sense than modern art. But on the other, when you're familiar with the platform a demo runs on enough to understand its limitations, it blows your mind to pieces.

(I'm not familiar with C64 at all. I've seen one IRL at the Yandex museum, and most of the things I know about C64 is from 8-bit guy's videos.)

in reply to Gregory

@grishka yeah, nowadays it is even more strange to people since they are so ancient and weird, but even at the time "mere mortals" saw no point at all in demos and I can sympathize because of course they really didn't have a lot of greater purpose.

But I spent all my awake hours working on demos for several years back then.

in reply to daniel:// stenberg://

in the modern days, on modern systems, those size-restricted demos (4k, 16k, 32k etc, is there a proper name for that category?) are still damn impressive to anyone who understands anything about programming on a level lower than React 😁
in reply to daniel:// stenberg://

A few years ago I worked as head of software and regularly hired people.

Demo scene experience, for those who actually mentioned that in their CVs, was pretty much an automatic next round.

(One person didn't mention it outright, but I recognized the handle in their email address!)

/Troed of SYNC - Atari ST demoscene elder

daniel:// stenberg:// reshared this.

in reply to Troed Sångberg

@troed Writing demos teaches some skills that are hard to acquire otherwise... while also creating some bad habits.

Oh, and I'm writing that literally as I'm starting work on a new ST demo, I just did the first git commit of a trivial program that'll grow into some demo over the next few weeks.

--Djaybee from the MegaBuSTers

#AtariST #DemoScene #RetroComputing

in reply to Jean-Baptiste "JBQ" Quéru

@jbqueru @troed everything you learn and do can give you bad habits, I don't think demos are worse in that regard than anything else.
in reply to Harry Sintonen

@harrysintonen

... and being assembler natives 😁 But you're absolutely correct - I mean - the demoscene originated from _crack_ intros after all.

https://www.youtube.com/watch?v=XdaTCIkSvNU&t=927s

@bagder

in reply to Troed Sångberg

@troed @harrysintonen I think it also made an excellent intro to embedded systems development in general with the lowlevel thinking combined with lots of assembler knowledge etc. Made poking on bootloaders with occasional inlined assembly etc feel "at home".
in reply to daniel:// stenberg://

I just noticed there are more parts coming up in the video after ca. 21 minutes.