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in reply to Klaus Weidenbach

Somebody has too much time on their hands. Sure this might be a good idea for the GPL flavours and possibly for MPL, but a "to-do list for complying with MIT and BSD licenses"?
in reply to Mike Macgirvin

Oh yes, they seem to have way too much time. But what I was most surprised about is the company behind it. Deutsche Telekom AG, the biggest telecommunication company in Germany.


How to use proprietary frameworks in AGPL projects


It sounds bad to do such things, but good to know that it is possible. #AGPL #license

In my last post, I had wondered if it would be possible to license my game code under GPL or even AGPL, given the fact that the Impact engine is proprietary. Well, luckily I know some very cool people in the open source and free software community an...